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Posted February 7, 2013 by Taimoor Hafeez in

Trip down memory lane with PC graphics evolution

Personal computers, desktops in particular, have been the defining platform for graphics in every generation since home gaming became a thing. And while we all like to reminisce about the olden days with the 8-bit and 16-bit graphics, unique sound bites and constrained gameplay, it wasn't until the new millennium began that we started to see photo-realistic graphics in games.

The video below will take you through most of the popular PC benchmarking software (3DMark, Unigine, etc.) as well as in-game benchmark from most of the visually spectacular games of the last decade (Doom 3, Crysis, etc.). Unfortunately the testers were running NVIDIA graphics cards on their system, so while all of NVIDIA's demos are presented, none of ATI/ AMD's demos are present here.


We sure have come an incredibly long way over the past 13 years, yet it's interesting to see that since the DX10 days, Crysis in particular, graphics haven't evolved as much as we'd hoped. That's either Crytek being way ahead of their time in 2007, or that we've yet to see something truly groundbreaking in PC games as developers are still focusing on home consoles.


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Taimoor Hafeez (follow on twitter)

When I'm not burning up hardware in the name of science, you'll find me nuking in DOTA 2 or engineering in TF2.

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